Saturday, 3 September 2011

Computer Graphics Unit 2


Computer Graphics

UNIT 2
2Marks
1. What is an output primitive?
Graphics programming packages provide function to describe a scene in terms of these basic geometric structures, referred to as output primitives.
2. What do you mean by ‘jaggies’?
Line with stair step appearance is known as jaggies.
3. What is point in the computer graphics system?
The point is a most basic graphical element & is completely defined by a pair of user coordinates (x , y).
4. Write short notes on lines?
A line is of infinite extent can be defined by an angle of slope θ and one point on the line P=P(x,y). This can also be defined as Y=mx+C where C is the Y- intercept.
5. Define Circle?
Circle is defined by its center xc, yc and its radius in user coordinate units. The equation of the circle is
(x-xc)^2 + (y-yc)^2 = r^2.
6. Define Ellipse?
An ellipse can use the same parameters xc, yc ,r as a circle, in addition to the eccentricity e. the eqn of an ellipse is:
[(x-xc)^2]/a^2 + {(y-yc)^2}/b^2= 1
7. Define polygon?
A polygon is any closed continues sequence of line segments ie, a polyline whose last node point is same as that of its first node point. The line segments form the sides of the polygon and their intersecting points form the vertices of the polygon.
8. Distinguish between convex and concave polygons?
If the line joining any two points in the polygon lies completely inside the polygon then, they are known as convex polygons. If the line joining any two points in the polygon lies outside the polygon then, they are known as concave polygons.
9. What is seed fill?
One way to fill a polygon is to start from a given point (seed) known to be inside the polygon and highlight outward from this point i.e neighboring pixels until encounter the boundary pixels, this approach is called seed fill.
10. What is scan line algorithm?
One way to fill the polygon is to apply the inside test. i.e to check whether the pixel is inside the polygon or outside the polygon and then highlight the pixel which lie inside the polygon. This approach is known as scan-line algorithm.
11. Define coherence properties?
A coherence property of a scene is apart of a scene by which relate one part of the scene with the other parts of the scene.
12. What is an active edge list in the scan line algorithm?
The active edge list for a scan line contains all edges crossed by that scan line.
13. What is a winding number?
Winding number method is used to check whether a given point is inside or out side the polygon. In this method give a direction number to all the edges which cross the scan line. If the edge starts below the line and ends above scan line give direction as -1 . otherwise1. Fr polygons or two dimensional objects, the point is said to be inside when the value of winding number is nonzero.
14. What is cell array?
The cell array is a primitive that allows users to display an arbitrary shape defined as a two dimensional grid pattern.
15. What is type face?
Letters, numbers and other characters can be displayed in a variety of sizes and styles. The overall design style for a set of characters is called a type face.
16. What do you mean by font?
The term font referred to a set of cast metal character forms in a particular size and format, such as 10-point courier italic.
17. What is a bitmapped font?
A simple method for representing the character shapes in a particular typeface is
to use rectangular grid patterns. The set of characters are then referred to as a bitmap font.
18. What is an outline font?
A flexible scheme is to describe character shapes using straight-line and curve sections. In this case, the set of character is called an out line font.
19. What is an attribute parameter?
Any parameter that affects the way a primitive is to be displayed is referred to as an attribute parameter.
20. What are the various attributes of a line?
The line type, width and color are the attributes of the line. The line type include solid line, dashed lines, and dotted lines.
21. What is pixel mask?
Pixel mask is a string containing the digits 1 and 0 to indicate which positions to plot along the line path. The mask 1111000, could be used to display a dashed line with a dash length of 4 and inter dot spacing of three.
22. What is a Line cap?
Line caps can be used to adjust the shape of the line ends to give a better appearance. There are three types of line caps. Butt cap which has a square end, round cap which has a semi circle end, projecting square cap which has one half of the line width beyond the specified end points.
23. List out the methods used for smoothly joining two line segments?
Mitter join- by extending the outer boundaries of each of the two lines until they meet.
Round join – by capping the connection between the two segments with a circular boundary whose diameter is equal to the line width.
Bevel join – by displaying the line segments with butt caps and filling in the triangular gap where the segment meet.
24. What is Color Look up table?
In color displays, 24 bits per pixel are commonly used, where 8 bits represent 256 level for each color. It is necessary to read 24- bit for each pixel from frame buffer. This is very time consuming. To avoid this video controller uses look up table to store many entries to pixel values in RGB format. This look up table is commonly known as colour table.
25. What is tiling patterns?
The process of filling an area with rectangular pattern is called tiling and rectangular fill patterns are sometimes referred to as tiling patterns.
26. What is soft fill?
Soft fill is a filling method in which fill color is combined with the background colors.
27. What is kerned character?
The characters which extend beyond the character body limits is known as kerned character. Example f and j.
28. What is character up vector?
The orientation for a displayed character string is set according to the direction of the character up vector.
29. Define bundled attributes?
Individual attribute commands provide a simple and direct method for specifying attributes when a single output device is used. When several kinds of output device are available at a graphics installation, it is convenient to set up a table for each output device that lists set of attribute values that are to be used on that device to display each primitive type. Attribute specified in this manner is known as bundled attribute.
30. What is aliasing?
In the line drawing algorithms, all rasterzed locations do not match with the true line and have to represent a straight line. This problem is severe in low resolution screens. In such screens line appears like a stair-step. This effect is known as aliasing.
31. What is antialiasing?
The process of adjusting intensities of the pixels along the line to minimize the effect of aliasing is called antialiasing.
32. What is pixel phasing?
Pixel phasing is an antialiasing technique, stair steps are smoothed out by moving the electron beam to more nearly approximate positions specified by the object geometry.

16 marks

1. Explain in detail about the DDA scan conversion algorithm?
The digital differential analyzer is a scan conversion algorithm based on
calculation either ∆y or ∆x using the following euations
∆y = m ∆x
∆x = ∆y / m
Sample the line at unit intervals in one coordinate and determinecorresponding integer
values nearest the line path for the coordinates
Sample at X intervals (∆x = 1) and compute each successive Y value as
Yk+1 = Yk + m 20
For lines with positive slope greater than 1, reverse the roles of X and Y. Sample at unit
Y intervals (∆y = 1)and calculate each successive X value as
Xk+1 = Xk + 1/m
Algorithm
Step 1: Input the line endpoints and store the left endpoint in (x1, y1) and right
endpoint in (x2, y2)
Step 2: Calculate the values of ∆x and ∆y using ∆x = xb – xa, ∆y = yb – ya
Step 3: if the values of ∆x > ∆y assign values of steps as ∆x otherwise the values
of steps as ∆y
Step 4: Calculate the values of X increment and Y increment and assign
the value x= xa and y = ya
Step 5: for k=1 to steps do
X = X + X increment
Y= Y + Y increment
Putpixel(ceil(x), ceil(y),15)
Step 6: End
2. Explain Bresenhams line drawing algorithm?
In Bresenham’s approach the pixel position along a line path aredetermined by sampling unit X intervals. Starting from the left end point(X0, Y0)of a given line we step to each successive columns and plot the pixel whose scan line Y-value is closest to the line path.Assuming the Kth step in process, determined that the pixel at (Xk, Yk)decide which pixel to plot in column Xk+1.The choices are (Xk+1,Yk) and (Xk+1, Yk+1)
Algorithm
Step 1: Input the line endpoints and store the left endpoint in (X0, Y0)
Step 2: Load (X0, Y0) in to the frame buffer
Step 3: Calculate constants ∆x, ∆y, 2 ∆y, -2 ∆x, and obtain the decision parameters as
P0 = 2 ∆y – ∆x
Step 4 : At each Xk along the line, starting at k = 0, perform the following test
If Pk < 0, the next point to plot is (Xk+1,
Yk) and
Pk+1 = Pk+2 ∆y
Otherwise, the next point to plot is (Xk+1, Yk+1) and
Pk+1 = Pk+2 ∆y - 2 ∆x
Step 5: Repeat step 4 ∆x times
3. Explain Midpoint Circle algorithm?
Algorithm
Step 1:Input radius r and circle center(Xc, Yc)and obtain the first point on 21
the circumference of a circle centered on the origin as
(X0, Y0) = (0, r)
Step 2: Calculate the initial values of the decision parameter as
P0 = 5/4 – r
Step 3: At each position starting at k perform the following test:
If Pk < 0, the next point to plot is (Xk+1,
Yk) and
Pk+1 = Pk+2 Xk+1 + 1
Otherwise the next point is (Xk+1, Yk+1) and
Pk+1 = Pk+2 Xk+1 + 1- 2 Yk-1
Step 4: Determine symmetry points in the other seven octants
Step 5: Move each pixel position(X, Y) onto the circular path centred on
(Xc, Yc) and plot the coordinate values as
X = X + Xc Y = Y + Yc
Step 6: Repeat steps 3 through until X>=Y
Pk + 1= Pk + 2 ∆Y
Other wise, the next point is (Xk+1, Yk+1) and
Pk + 1= Pk + 2 ∆Y - 2 ∆X
Step 5: Repeat steps 4 ∆X times
4. Explain Ellipse generating Algorithm?
Algorithm
Step 1:Input radius rx, ry and ellipse center(Xc
, Yc
)and obtain the first
point on the circumference of a circle centered on the origin as
(X0, Y0) = (0, ry)
Step 2: Calculate the initial values of the decision parameter in region 1 as
P10 = ry^2 - rx^2 ry + 1/4 rx^2
Step 3: At each position starting at Xk position in region 1,starting at k = 0,
perform the following test:
If Pk < 0, the next point to plot is (Xk+1,
Yk) and
P1k+1 = P1k+2 ry
2
Xk+1 + ry
2
Otherwise the next point is (Xk+1, Yk-1) and
P1k+1 = P1k+2 ry
2
Xk+1 - 2ry
2
Yk+1 + ry
2
Step 4: Calculate the initial values of the decision parameter in region 2 as
P20 = ry
2
(X0+1/2)
2
+ rx
2
(Y0 – 1)
2
- rx
2
ry
2
Step 5: At each position starting at Yk position in region 2,starting at k = 0,
perform the following test:
If Pk > 0, the next point to plot is (Xk,
Yk-1) and 22
P2k+1 = P2k - 2 ry
2
Yk+1 + rx
2
Otherwise the next point is (Xk+1, Yk-1) and
P2k+1 = P2k - 2 ry
2
Yk+1 - 2rx
2
Yk+1 + rx
2
Step 6: Determine symmetry points in the other three octants
Step 7: Move each pixel position(X, Y) onto the circular path centred on
(Xc, Yc) and plot the coordinate values as
X = X + Xc Y = Y + Yc
Step 8: Repeat steps for region 1 until 2 ry
2
X>=2 ry
2
Y

5.Explain Boundary fill Algorithm?

♦ If the boundary is specified in a single color, the fill algorithm
proceeds outward pixel-by-pixel until the boundary color is
encountered. This is called boundary fill algorithm
♦ The boundary fill procedure accepts as input the coordinates of an
interior point (x, y), a fill color, and a boundary color.
♦ Starting from (x, y), the procedure tests the neighboring positions to
determine whether they are boundary color.
♦ If not, they are painted with the fill color, and the neighbors are tested.
♦ This process continues until all pixels up to the boundary color for the
area have been tested
♦ Two methods
♦ 4- connected
• 4 neighbouring points are conected
♦ 8-connected
• correctly fill the interior of the area defined
program
void boundaryfill( int x, int y, int fill, int boundary)
{
int current;
current = getpixel (x, y);
if ((current != boundary) &&(current != nil)
{
setColor ( fill);
setPixel ( x, y);
boundaryfill (x+1, y, fill, boundary);
boundaryfill (x-1, y, fill, boundary);
boundaryfill (x, y+1, fill, boundary);
boundaryfill (x, y-1, fill, boundary);
}
}

Computer Graphics Unit 5

Computer Graphics

                                                           UNIT 5

2Marks
1. Define computer graphics animation?
Computer graphics animation is the use of computer graphics equipment where the graphics output presentation dynamically changes in real time. This is often also called real time animation.
2. What is tweening?
It is the process, which is applicable to animation objects defined by a sequence of points, and that change shape from frame to frame.
3. Define frame?
One of the shape photographs that a film or video is made of is known as frame.
4. What is key frame?
One of the shape photographs that a film or video is made of the shape of an object is known initially and for a small no of other frames called keyframe
5. What is pseudo animation?
Pseudo animation is creating a sequence of stills, photographing or video graphing each still as one frame, and then later playing back the frames at a faster speed.
6. What is the normal speed of a visual animation?
Visual animation requires a playback of at least 25 frames per second.
7. What are the different tricks used in computer graphics animation?
a. Color look Up Table manipulation
b. Bit plane manipulation
c. Use of UDCS
d. Special drawing modes
e. Sprites
f. Bit blitting
8. What is color look up table?
In color display unit it is necessary to read 44-bit for each pixel from buffer. This very time consuming process. To avoid this video controller uses look up table to store many entries of pixel vales in RGB format. This look up table is
commonly known as color look up table.
9. What is solid modeling?
The construction of 3 dimensional objects for graphics display is often referred to as solid modeling.
10. What is an intuitive interface?
The intuitive interface is one, which simulates the way a person would perform a corresponding operation on real object rather than have menu command.
11. What is Sprite?
A Sprite is graphics shape in animation and games programs. Each sprite
provided in the system has its own memory area similar to but smaller than pixel
RAM.
12. What is the UDC technique?
UDC stands for User Defined Character set. It is graphics animation trick,
which is used in early microcomputer system.
13. What is the use of hidden line removing algorithm?
The hidden line removal algorithm determines the lines, edges, surfaces or
volumes that are visible or invisible to an observer located at a specific point in space.
14. What is computer graphics realism?
The creation of realistic picture in computer graphics is known as realism.
It is important in fields such as simulation, design, entertainments, advertising,
research, education, command, and control.
15. How realistic pictures are created in computer graphics?
To create a realistic picture, it must be process the scene or picture through
viewing-coordinate transformations and projection that transform three-dimensional
viewing coordinates onto two-dimensional device coordinates.
16. What is Fractals?
A Fractal is an object whose shape is irregular at all scales. 15
17. What is a Fractal Dimension?
Fractal has infinite detail and fractal dimension. A fractal imbedded in ndimensional space could have any fractional dimension between 0 and n. The Fractal
Dimension D= LogN / Log S
Where N is the No of Pieces and S is the Scaling Factor.
18. What is random fractal?
The patterns in the random fractals are no longer perfect and the random
defects at all scale.
19. What is geometric fractal?
A geometric fractal is a fractal that repeats self-similar patterns over all
scales.
20. What is Koch curve?
The Koch curve can be drawn by dividing line into 4 equal segments with
scaling factor 1/3. and middle 2 segments are so adjusted that they form adjustment
sides of an equilateral triangle.
21. What is turtle graphics program?
The turtle program is a Robert that can move in 2 dimensions and it has a
pencil for drawing. The turtle is defined by the following parameters.
g. Position of the turtle (x, y)
h. Heading of the turtle 0 the angle from the x axis.
22. What is graftals?
Graftals are applicable to represent realistic rendering plants and trees. A
tree is represented by a String of symbols 0, 1, [, ]
23. What is a Particle system?
A particle system is a method for modeling natural objects, or other
irregularly shaped objects, that exhibit “fluid-like” properties. Particle systems are
suitable for realistic rendering of fuzzy objects, smoke, sea and grass.
24. Give some examples for computer graphics standards?
i. CORE – The Core graphics standard
j. GKS — The Graphics Kernel system
k. PHIGS – The Programmers Hierarchical Interactive Graphics System.
l. GSX – The Graphics system extension
m. NAPLPS – The North American presentation level protocol syntax.

Computer Graphics Unit1

Computer Graphics

                                               UNIT – I

2 Marks

1. Define Computer graphics.
Computer graphics remains one of the most existing and rapidly growing computer fields. Computer graphics may be defined as a pictorial representation or graphical representation of objects in a computer.

2. What is meant by scan code?
When a key is pressed on the keyboard, the keyboard controller places a code carry to the key pressed into a part of the memory called as the keyboard buffer. This code is called as the scan code.

3. What is meant by refreshing of the screen?
Some method is needed for maintaining the picture on the screen. Refreshing of screen is done by keeping the phosphorus glowing to redraw the picture repeatedly. (i.e.)By quickly directing the electronic beam back to the same points.

4. Define Random scan/Raster scan displays?
Random scan is a method in which the display is made by the electronic beam which is directed only to the points or part of the screen where the picture is to be drawn. The Raster scan system is a scanning technique in which the electrons sweep from top to bottom and from left to right. The intensity is turned on or off to light and unlight the pixel.

5. List out the merits and demerits of Penetration techniques?
The merits and demerits of the Penetration techniques are as follows
• It is an inexpensive technique
• It has only four colors
• The quality of the picture is not good when it is compared to other
techniques
• It can display color scans in monitors
• Poor limitation etc.

6. List out the merits and demerits of DVST?
The merits and demerits of direct view storage tubes [DVST] are as follows
• It has a flat screen
• Refreshing of screen is not required
• Selective or part erasing of screen is not possible
• It has poor contrast
• Performance is inferior to the refresh CRT.
7. What do you mean by emissive and non-emissive displays?
The emissive display converts electrical energy into light energy. The plasma panels, thin film electro-luminescent displays are the examples. The Non emissive are optical effects to convert the sunlight or light from any other source to graphic form. Liquid crystal display is an example.

8. List out the merits and demerits of Plasma panel display?
Merits
• Refreshing is not required
• Produce a very steady image free of Flicker
• Less bulky than a CRT.
Demerits
• Poor resolution of up to 60 d.p.i
• It requires complex addressing and wiring
• It is costlier than CRT.

9. What is persistence?
The time it takes the emitted light from the screen to decay one tenth of its original intensity is called as persistence.

10. What is resolution?
The maximum number of points that can be displayed without an overlap on a CRT is called as resolution.

11. What is Aspect ratio?
The ratio of vertical points to the horizontal points necessary to produce length of lines in both directions of the screen is called the Aspect ratio. Usually the aspect ratio is ¾.

12. What is meant by Addressability?
The Addressability is the number of individual dots per inch (d.p.i) that can be created. If the address of the current dot is (x, y) then the next dot will be (x+y), (x+y+1) etc.
13. What is a dot size?
Dot size may be defined as the diameter of a single dot on the devices output. Dot size is also called as the Spot size. 3
14. What is interdot distance?
Interdot distance is the reciprocal of addressability. If the addressability is large, the interdot distance will be less. The interdot distance should be less to get smooth shapes.
15. What is the difference between impact and non-impact printers?
Impact printer press formed character faces against an inked ribbon on to the paper. A line printer and dot-matrix printer are examples. Non-impact printer and plotters use Laser techniques, inkjet sprays, Xerographic process, electrostatic methods and electro thermal methods to get images onto the papers.
Examples are: Inkjet/Laser printers.
16. What are the features of Inkjet printers?
• They can print 2 to 4 pages/minutes.
• Resolution is about 360d.p.i. Therefore better print quality is achieved.
• The operating cost is very low. The only part that requires replacement is ink cartridge.
• 4 colors cyane, yellow, majenta, black are available.
17. What are the advantages of laser printer
• High speed, precision and economy.
• Cheap to maintain.
• Quality printers.
• Lasts for longer time.
• Toner power is very cheap.
18. What are the advantages of electrostatic plotters?
• They are faster than pen plotters and very high quality printers.
• Recent electrostatic plotters include a scan-conversion capability.
• Color electrostatic plotters are available. They make multiple passes over the paper to plot color pictures.
19. Define pixel?
Pixel is shortened forms of picture element. Each screen point is referred to as pixel or pel.
20. What is frame buffer?
Picture definition is stored in a memory area called frame buffer or refresh buffer.
21. What is bitmap and what is pixmap?
The frame buffer used in the black and white system is known as bitmap which take one bit per pixel. For systems with multiple bits per pixel, the frame buffer is often referred to as a pixmap.

22. What is a Vector display or stroke writing or calligraphic display?
Random scan monitors draw a picture one line at a time and for this reason are also referred as vector displays.

23. Where the video controller is used?
A special purpose processor, which is used to control the operation of the display device, is known as video controller or display controller.

24. What do you mean by scan conversion?
A major task of the display processor is digitizing a picture definition given in an application program into a set of pixel-intensity values for storage in the frame buffer. This digitization process is called scan conversion.

25. What is run length encoding?
Run length encoding is a compression technique used to store the intensity values in the frame buffer, which stores each scan line as a set of integer pairs. One number each pair indicates an intensity value, and second number specifies the number of adjacent pixels on the scan line that are to have that intensity value.

16 Marks

1. Explain ref resh cat hode ray tube?
♦ A beam of electrons, emitted by an electron gun, passes through focusing and deflection systems that direct the beam toward specified positions on the phosphor coated area. 16
♦ The phosphor that emits a small spot of light at each position contacted by the electron beam
♦ One way to keep phosphor glowing is to redraw the picture repeatedly by quickly directing the electron beam back over the same points
♦ This type of display is called is called refresh CRT
♦ Primary components of electron gun are:
1. Heated metal cathode
Heat is supplied to the cathode by directing the beam through a coil of wire called the filament inside the cylindrical cathode structure.
2. Control grid
Intensity of the electron beam is controlled by setting the voltage levels on the control grid, which is a metal cylinder that fits to the cathode.
♦ Different kinds of phosphorus are available
♦ Besides color the major difference between phosphors is their persistence
♦ The maximum number of points that can be displayed without overlap on a CRT is referred to as resolution.
♦ Another property is aspect ratio
2. Explain color CRT monitors?
A CRT monitor displays color pictures by using a combination of phosphors that emit different colored light. By combining the emitted light from the different phosphors, a range of colors can be generated
Two techniques
♦ Beam penetration method
♦ Shadow mask method
Beam penetration method
♦ Display color pictures
♦ Two layers of phosphors, usually red and green
♦ A beam of slow electrons excites the outer red layer
♦ Fast electron penetrates through the red layer and excites the inner green layer
♦ An intermediate beam speeds, combinations of red and green light
Shadow mask method
♦ They produce a wider range of colors
♦ Has three phosphor color dots at each pixel position 17
♦ One emits red light, another emits green light, and the third emits a blue light
♦ The three beams are deflected and focused as a group on to the shadow mask, which contains a series of holes aligned with a phosphor dot patterns.
♦ When the three beams passes through a hole in the shadow mask, they activate a dot triangle, which appears as a small color spot on the screen.
3. Explain direct view storage tubes and liquid crystal displays?
Liquid crystal displays
• Refers to the compounds having crystalline arrangement of molecules flow of liquid
• Two plates each glass plate contains a light polarized that are right angles to each other
• Two types
Passive matrix LCD
Active matrix LCD
Direct view storage tubes
• Alternative method for maintaining a screen image
• Stores picture information as a charge distribution
• Very complex pictures can be displayed at very high resolutions
• To eliminate the picture section the entire screen must be erased
• The erasing and redrawing process can take several seconds for a
picture
4.Explain Raster scan systems?
♦ Several processing units
♦ Contains a special purpose processor, called video controller or display controller
♦ Video controller
• A fixed area of the system memory is reserved for the frame buffer, and the video controller is given access to the framebuffer memory
• Tow registers are used to store the coordinates of the screen pixels
• The value is stored in the frame buffer for this pixel position is then retrieved and used to set the intensity of the CRT beam
• Initially the x register is set to 0 and the y register is set to ymax
• Then the x register is incremented by 1, and the process repeated for the next pixel on the top scan line
• This process is repeated for each pixel along the scan line18
• After the last pixels on the top scan line has been processed, the x register is reset to 0 and the yregister is decremented by 1.
• The procedure is repeated fro each successive line
♦ Frame buffer locations and the corresponding screen positions are referenced as Cartesian coordinates I/O device
4. Explain the following?
1. Z-mouse
2. Joysticks
3. Touch panels
4. Image scanners
5. Data glove

Z-Mouse:
♦ Include three buttons
♦ A thumb wheel on the side, a track ball on the top, and a standard mouse ball underneath.
♦ This design provides six degrees of freedom to select an object from the spatial position.
♦ Wit this we can pickup an object, rotate it and we can move it in any direction
♦ Used in virtual reality and CAD systems
Joysticks
• Consists of small vertical liver mounted on a base
• Used to move the cursor around the screen
• The screen cursor is moved according to the distance
• One or two buttons is usually intended for signaling certain actions
Touch panels
• Three types
• Optical touch panel
System Bus
CPU
System Frame
Memory Buffer
Video
controller 19
• Electrical touch panel
• Acoustical touch panel
• Allow selecting the screen position with the touch of finger. Touch input can be recorded using optical, electrical methods Image scanners
♦ Drawings, color and black and white photos or text can be given as an input to the computer with an optical scanning mechanism.
♦ According to reflected light intensity the gradations of gray scale or color can be stored in an array
Data glove
♦ Constructed with a series of sensors that can detect hand and finger motions
♦ The transmitting and receiving antennas can be structured as a set of three mutually perpendicular cols, forming a three dimensional Cartesian coordinates system.
♦ Electromagnetic coupling between the three pairs of coil is used to provide information about the position and orientation of hand